

Game development in 2018 in a general sense, is in a fascinating place. Diablo Immortal combines a genre that works well on mobile, with controls that also have been proven to work well with games like Arena of Valor (or Honor of Kings in China), with a game universe that’s actually compelling.

NetEase and other Asian developers have created a bunch of different action RPGs which have ranged from decent to pretty good, with all of them ultimately falling flat on just how generic the world inside of the game is. We’ve got an in-depth hands-on and then an interview with the development team which both reinforce the fact that if you’re willing to leave your anti-mobile bias at the door and give the game a shot, you’re going to have a good time. The thing is, the game itself is actually really cool. The unifying battle cry this created was unbelievable, with chronically outspoken drama hounds and vocal supporters of Gamergate even being seen as voices of reason in the fight against Blizzard. Redditors raced to find more things to vote to the top of the front page, resurrecting ancient Steve Jobs quotes, clips of legitimate 4chan trolls hassling Blizzard staff, and much, much more. The reaction that followed the unveiling of a mobile-exclusive Diablo title, was completely expected- As if there’s anything that the different sects of gaming can agree on, it’s that there’s nothing worse than mobile games.

This reshuffling likely led to the Diablo Immortal announcement as the grand finale of the opening ceremony. Technical issues, audio drop-outs and other weirdness made it seem like they were shuffling around the order of the announcements on the fly, made obvious by them being forced to cut back to Hearthstone after a failed announcement earlier in the presentation. Blizzcon grows larger every year, and this year the opening ceremony was spread across multiple stages in different parts of the convention center.
